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Digitalization of 3-D Human Bodies: A Survey

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dc.contributor.author Yang, Yanhong es_ES
dc.contributor.author Zhang, Haozheng es_ES
dc.contributor.author Ballester Fernandez, Alfredo es_ES
dc.contributor.author Alemany Mut, Mª Sandra es_ES
dc.contributor.author Chen, Shengyong es_ES
dc.contributor.author Zhang, Guodao es_ES
dc.date.accessioned 2024-07-26T18:11:01Z
dc.date.available 2024-07-26T18:11:01Z
dc.date.issued 2024-02 es_ES
dc.identifier.issn 0098-3063 es_ES
dc.identifier.uri http://hdl.handle.net/10251/206717
dc.description.abstract [EN] Human plays a key role in metaverse and digital twin systems and thus live three-dimensional (3D) human shape reconstruction brings significant improvement for highly accurate anthropomorphic measurements. However, it is still difficult to obtain detailed 3D computational models or "virtual humans" due to the diversity of individual poses and shape deformation. With technical advantages of the metaverse geometric modeling, virtual characters can be created in seconds. Concurrent, tremendous progress has been achieved in 3D modeling technology and larger representative public human datasets have emerged. In this survey, the status quo of 3D body digitization is investigated, and the accompanying processing pipeline is introduced. Specifically, this survey first discusses mainstream 3D scanning technologies for virtual 3D body acquisition. Second, we investigate the status quo of the commonly-used body measurement processing frameworks from four aspects: 1) data acquisition; 2) feature extraction; 3) surface modeling; and 4) landmarking and digital measurements. Finally, through a comparative analysis of prior works, we highlight challenges and new trends of ongoing developments based on insights into the advantages and limitations of existing works. es_ES
dc.language Inglés es_ES
dc.publisher Institute of Electrical and Electronics Engineers es_ES
dc.relation.ispartof IEEE Transactions on Consumer Electronics es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Three-dimensional displays es_ES
dc.subject Image reconstruction es_ES
dc.subject Shape es_ES
dc.subject Cameras es_ES
dc.subject Surveys es_ES
dc.subject Surface reconstruction es_ES
dc.subject Solid modeling es_ES
dc.subject Body digitalization es_ES
dc.subject 3D scanning es_ES
dc.subject Anthropometry es_ES
dc.subject Shape reconstruction es_ES
dc.subject Body measurement es_ES
dc.title Digitalization of 3-D Human Bodies: A Survey es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1109/TCE.2024.3363616 es_ES
dc.rights.accessRights Cerrado es_ES
dc.description.bibliographicCitation Yang, Y.; Zhang, H.; Ballester Fernandez, A.; Alemany Mut, MS.; Chen, S.; Zhang, G. (2024). Digitalization of 3-D Human Bodies: A Survey. IEEE Transactions on Consumer Electronics. 70(1):3152-3166. https://doi.org/10.1109/TCE.2024.3363616 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1109/TCE.2024.3363616 es_ES
dc.description.upvformatpinicio 3152 es_ES
dc.description.upvformatpfin 3166 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 70 es_ES
dc.description.issue 1 es_ES
dc.relation.pasarela S\520818 es_ES


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