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dc.contributor.author | Forte, Anna![]() |
es_ES |
dc.contributor.author | Alkhatib, Yara Jamil![]() |
es_ES |
dc.contributor.author | Bitelli, Gabriele![]() |
es_ES |
dc.contributor.author | Malinverni, Eva Savina![]() |
es_ES |
dc.contributor.author | Pierdicca, Roberto![]() |
es_ES |
dc.coverage.spatial | east=38.268862; north=34.550656; name=Theatre, Palmyre, Síria | es_ES |
dc.date.accessioned | 2025-02-10T11:37:26Z | |
dc.date.available | 2025-02-10T11:37:26Z | |
dc.date.issued | 2025-01-31 | |
dc.identifier.uri | http://hdl.handle.net/10251/214358 | |
dc.description.abstract | [EN] Highlights: Geomaticsthree-dimensional (3D)reconstruction of lost Syrian heritage (PalmyraRoman Theatre)with spherical photogrammetry, recreating the monument s conditions before its destruction. Operationsof polygon decimationto optimise the geometry of the 3D model for virtual reality (VR) and metaverse applications, including texturing operations to enhance realism. Development of a virtual environmentto be explored in a shared and immersive metaverse platform, available online to disseminate the historical significance of the Roman Theatre in Palmyra. Abstract: Cultural heritage encompasses both tangible and intangible aspects for each of us, and efforts must be made to safeguard this legacy for future generations. Unfortunately, in addition to natural and environmental degradation, human activities pose a significant threat to the integrity of historical sites. Monuments and architecture have frequently been intentionally destroyed in conflict zones all over the world. Three-dimensional (3D) and virtual technologies can serve as tools to digitally preserve these sites and raise awareness about the importance of historical properties to the general public, particularly when physical sites are at risk or no longer exist. This challenging field of lost heritage is the framework of this project, in which a procedure of geomatics-based techniques such as spherical photogrammetry, 3D modelling and virtual reality (VR) technologies was developed to reconstruct lost historical architecture. The Roman Theatre in Palmyra, Syria, partially destroyed during Syria s war in 2017, serves as a case study. The methodology report starts with the description of the metrological foundation of the 3D model construction, i.e. spherical photogrammetry as developed by Prof. Fangi (Marche Polytechnic University). Then, the geometry optimisation phase carried out to accomplish the VR limitations in terms of polygon count is presented. Ultimately, the procedure for the virtual environment construction is explained, as well as the development of a metaverse scenario to be visited and shared on an online-based platform. This collective virtual experience aims to revive the destroyed architecture and communicate its significance to the public through a collective and interactive virtual exploration. This study also includes experiments to assess user response, providing insights into methodology effectiveness in conveying Palmyra s Theatre historical relevance and shedding light on the users perceptions of virtual tools usage for lost heritage dissemination. The evaluation questionnaire s results will guide the project s future developments. | es_ES |
dc.description.abstract | [ES] El patrimonio cultural incluye aspectos tangibles e intangibles y es esencial proteger este legado a futuras generaciones. Sin embargo, además de la degradación medioambiental, las actividades humanas representan una amenaza en los sitios históricos. Con frecuencia, los monumentos y la arquitectura son destruidos en zonas de conflicto. Las tecnologías 3D y virtuales pueden ser herramientas valiosas que preserven digitalmente estos lugares y sensibilicen al público sobre su importancia, especialmente cuando los sitios físicos están en peligro o ya no existen. Este campo del patrimonio perdido es el enfoque del proyecto, en que se ha desarrollado un procedimiento de técnicas geomáticas, como es la fotogrametría esférica, el modelado 3D y la realidad virtual (RV) que reconstruye la arquitectura histórica perdida. El Teatro romano de Palmira (Siria), parcialmente destruido durante la guerra siria de 2017, representa el caso de estudio. El informe metodológico comienza describiendo la base metrológica del modelo 3D, a partir de la fotogrametría esférica desarrollada por el profesor Fangi (Universidad Politécnica de Marche). Luego, se detalla la fase de optimización de la geometría que cumple con las limitaciones de la RV en términos de polígonos. Finalmente, se explica el procedimiento de construcción del escenario virtual y el desarrollo de una experiencia de metaverso que se podrá visitar y compartir en una plataforma online. Esta experiencia colectiva busca revivir la arquitectura destruida y comunicar su significado al público a través de una exploración virtual interactiva. El estudio incluye experimentos que evalúan la respuesta de los usuarios, proporcionando información sobre la eficacia de la metodología para transmitir la relevancia histórica del Teatro de Palmira y las percepciones sobre el uso de herramientas virtuales en la difusión del patrimonio perdido. Los resultados del cuestionario guiarán la evolución futura del proyecto, mejorando su capacidad para sensibilizar y educar al público sobre la importancia de nuestro patrimonio cultural. | es_ES |
dc.description.sponsorship | This work poses its foundations on the work carried out by Professor Fangi, who spent years of his career on the lost heritage with spherical photogrammetry. Firstly, this work is in his memory. The authors would like to thank all the students who worked on the 3D reconstruction and plotting of several monuments over the years. In this paper, pictures of Palmyra’s Theatre original 3D model are from the Master’s thesis of Emanuele Ministri, who collaborated in the digital reconstruction in the context of his Master's Thesis at Marche Polytechnic University. We finally thank all the anonymous users who underwent the usability test. The work was partially realised in the framework of the project AlmaAugmented by the University of Bologna. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.relation.ispartof | Virtual Archaeology Review | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Geomatics | es_ES |
dc.subject | Metaverse | es_ES |
dc.subject | Spherical photogrammetry | es_ES |
dc.subject | 3D reconstruction | es_ES |
dc.subject | Virtual reality (VR) | es_ES |
dc.subject | Lost heritage | es_ES |
dc.subject | Geomática | es_ES |
dc.subject | Metaverso | es_ES |
dc.subject | Fotogrametría esférica | es_ES |
dc.subject | Reconstrucción 3D | es_ES |
dc.subject | Realidad virtual (RV) | es_ES |
dc.subject | Patrimonio perdido | es_ES |
dc.title | Geomatics and metaverse for lost heritage sites documentation and dissemination: the case study of Palmyra Roman Theatre (Syria) | es_ES |
dc.title.alternative | Geomática y metaverso al servicio de la documentación y difusión de sitios patrimoniales perdidos: el caso del teatro romano de Palmira (Siria) | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.4995/var.2024.21662 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Forte, A.; Alkhatib, YJ.; Bitelli, G.; Malinverni, ES.; Pierdicca, R. (2025). Geomatics and metaverse for lost heritage sites documentation and dissemination: the case study of Palmyra Roman Theatre (Syria). Virtual Archaeology Review. 16(32):85-99. https://doi.org/10.4995/var.2024.21662 | es_ES |
dc.description.accrualMethod | OJS | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2024.21662 | es_ES |
dc.description.upvformatpinicio | 85 | es_ES |
dc.description.upvformatpfin | 99 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 16 | es_ES |
dc.description.issue | 32 | es_ES |
dc.identifier.eissn | 1989-9947 | |
dc.relation.pasarela | OJS\21662 | es_ES |