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Los videojuegos como objeto de investigación incipiente en Educación Matemática

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Los videojuegos como objeto de investigación incipiente en Educación Matemática

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dc.contributor.author Albarracín, Lluís es_ES
dc.contributor.author Hernández-Sabaté, Aura es_ES
dc.contributor.author Gorgorió, Núria es_ES
dc.date.accessioned 2017-04-20T09:26:39Z
dc.date.available 2017-04-20T09:26:39Z
dc.date.issued 2017-01-31
dc.identifier.uri http://hdl.handle.net/10251/79845
dc.description.abstract [EN] This article presents a review of research made in the eld of mathematics education onthe use of video games in the classroom. These investigations have focused on four areas:impact in academic performance focused on mathematical contents, speci c mathematicalcontents learning, videogame design elements for mathematical learning and relation bet-ween videogames and problem solving. Finally, we propose two research new approachesthat have not been explored so far, like the use of commercial videogames for mathema-tical activities or the use of simulation games as environment to promote mathematicalmodeling es_ES
dc.description.abstract [ES] En este artículo presentamos una revisión de las investigaciones realizadas en el ámbito de la Educación Matemática sobre el uso de videojuegos en las aulas. Hemos identificado cuatro aspectos que han centrado estas investigaciones: el impacto sobre el rendimiento académico en matemáticas, el aprendizaje de contenidos matemáticos concretos, los elementos de diseño de videojuegos para el aprendizaje de las matemáticas y la relación entre los videojuegos y la resolución de problemas. Finalmente, proponemos dos nuevos enfoques de investigación que todavía no han sido explorados, como el uso de videojuegos comerciales para desarrollar actividades matemáticas o el uso de videojuegos de simulación como entorno para promover la modelización matemática. es_ES
dc.language Español es_ES
dc.publisher Universitat Politècnica de València
dc.relation.ispartof Modelling in Science Education and Learning
dc.rights Reconocimiento - No comercial (by-nc) es_ES
dc.subject Videojuegos es_ES
dc.subject Contenidos matemáticos es_ES
dc.subject Resolución de problemas es_ES
dc.subject Simulación es_ES
dc.subject Videogames es_ES
dc.subject Mathematical content es_ES
dc.subject Problem solving es_ES
dc.subject Simulation es_ES
dc.title Los videojuegos como objeto de investigación incipiente en Educación Matemática es_ES
dc.title.alternative Videogames as an incipient research object inMathematics Education es_ES
dc.type Artículo es_ES
dc.date.updated 2017-04-20T09:07:40Z
dc.identifier.doi 10.4995/msel.2017.6081
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Albarracín, L.; Hernández-Sabaté, A.; Gorgorió, N. (2017). Los videojuegos como objeto de investigación incipiente en Educación Matemática. Modelling in Science Education and Learning. 10(1):53-72. https://doi.org/10.4995/msel.2017.6081 es_ES
dc.description.accrualMethod SWORD es_ES
dc.relation.publisherversion https://doi.org/10.4995/msel.2017.6081 es_ES
dc.description.upvformatpinicio 53 es_ES
dc.description.upvformatpfin 72 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 10
dc.description.issue 1
dc.identifier.eissn 1988-3145
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