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dc.contributor.author | Albarracín, Lluís![]() |
es_ES |
dc.contributor.author | Hernández-Sabaté, Aura![]() |
es_ES |
dc.contributor.author | Gorgorió, Núria![]() |
es_ES |
dc.date.accessioned | 2017-04-20T09:26:39Z | |
dc.date.available | 2017-04-20T09:26:39Z | |
dc.date.issued | 2017-01-31 | |
dc.identifier.uri | http://hdl.handle.net/10251/79845 | |
dc.description.abstract | [EN] This article presents a review of research made in the eld of mathematics education onthe use of video games in the classroom. These investigations have focused on four areas:impact in academic performance focused on mathematical contents, speci c mathematicalcontents learning, videogame design elements for mathematical learning and relation bet-ween videogames and problem solving. Finally, we propose two research new approachesthat have not been explored so far, like the use of commercial videogames for mathema-tical activities or the use of simulation games as environment to promote mathematicalmodeling | es_ES |
dc.description.abstract | [ES] En este artículo presentamos una revisión de las investigaciones realizadas en el ámbito de la Educación Matemática sobre el uso de videojuegos en las aulas. Hemos identificado cuatro aspectos que han centrado estas investigaciones: el impacto sobre el rendimiento académico en matemáticas, el aprendizaje de contenidos matemáticos concretos, los elementos de diseño de videojuegos para el aprendizaje de las matemáticas y la relación entre los videojuegos y la resolución de problemas. Finalmente, proponemos dos nuevos enfoques de investigación que todavía no han sido explorados, como el uso de videojuegos comerciales para desarrollar actividades matemáticas o el uso de videojuegos de simulación como entorno para promover la modelización matemática. | es_ES |
dc.language | Español | es_ES |
dc.publisher | Universitat Politècnica de València | |
dc.relation.ispartof | Modelling in Science Education and Learning | |
dc.rights | Reconocimiento - No comercial (by-nc) | es_ES |
dc.subject | Videojuegos | es_ES |
dc.subject | Contenidos matemáticos | es_ES |
dc.subject | Resolución de problemas | es_ES |
dc.subject | Simulación | es_ES |
dc.subject | Videogames | es_ES |
dc.subject | Mathematical content | es_ES |
dc.subject | Problem solving | es_ES |
dc.subject | Simulation | es_ES |
dc.title | Los videojuegos como objeto de investigación incipiente en Educación Matemática | es_ES |
dc.title.alternative | Videogames as an incipient research object inMathematics Education | es_ES |
dc.type | Artículo | es_ES |
dc.date.updated | 2017-04-20T09:07:40Z | |
dc.identifier.doi | 10.4995/msel.2017.6081 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Albarracín, L.; Hernández-Sabaté, A.; Gorgorió, N. (2017). Los videojuegos como objeto de investigación incipiente en Educación Matemática. Modelling in Science Education and Learning. 10(1):53-72. https://doi.org/10.4995/msel.2017.6081 | es_ES |
dc.description.accrualMethod | SWORD | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/msel.2017.6081 | es_ES |
dc.description.upvformatpinicio | 53 | es_ES |
dc.description.upvformatpfin | 72 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 10 | |
dc.description.issue | 1 | |
dc.identifier.eissn | 1988-3145 | |
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