Romero Rodríguez, Laura(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of
the students and facilitate learning. This is due to the generational changes in society, as a
consequence of the increasing ...
García, Consuelo(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] Challenge-based learning is a methodology that puts the student at the center of learning by involving the search for a solution to a real problem in its context, raised through an open question. At the International ...
Bollas Araya, Helena María(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] Traditional teaching is complemented by other methodologies that promote more active student participation. Gamification in classrooms has spread in recent years. This work is an exploratory study about students' ...
Serrano Ruiz, Julio César; Peidro Payá, David; Mula Bru, Josefa; Poler Escoto, Raúl(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] Material requirements planning (MRP) is a process whose purpose is to guarantee the flow
of materials into production, ensuring that each of the necessary materials is received in the
required quantity and on the ...
Sempere Ferre, Francisca(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] The classical methods used to teach practical subjects in today's university context mean that
students are not very motivated when they come to the laboratory. This fact generates the
need for teachers to look for ...